I prefer fighting Orks! –
10th November 2009
Tuesday rolls
round again and it’s time for more
40K!
We played
at my house this week and my new games room
saw its first action. After playing a 600
point Ork vs Space Marine introduction to
the new rules, it was time for a bigger
battle. A quick survey of what armies everyone
wanted to play gave the following results:
Jon Simpson:
Anything except Dark Eldar
Chris Young: Space Marines or Imperial Guard
Phil Potter: Not really worried (Phil code
speak for Orks!)
Gareth Loxton: Chaos, or 2 Imperial Guard
forces in a civil war style.
So taking
these suggestions and my time scale on board
I assembled two 1500 point forces, Space
Marines vs Chaos Space Marines.
I thought
this would be a nicely balanced battle,
with both sides sporting good saving throws
and similar weapons. To keep it interesting
though and keep road testing the rules I
also made sure I included a Defiler (indirect
fire weapon), some Scouts (sniper practice),
Bikes (bike rules) and a few tanks (vehicle
rules).
---------------
Space Marine
Army
(HQ) Space
Marine Captain
Terminator Armour
(Troops)
Tactical Squad (5 Space Marines)
x 5 extra Space Marines
Meltagun
Missile Launcher
(Troops)
Tactical Squad (5 Space Marines)
x 5 extra Space Marines
Meltagun
Missile Launcher
(Troops)
Scout Squad (5 Scouts)
x 2 extra Scouts
Sniper Rifles
Heavy Bolter
(Elites)
Terminator Squad (5 Terminators)
Assault Cannon
Land Raider
(Elites)
Dreadnought
Assault Cannon
(Fast Attack)
Space Marine Bike Squad (3 x Bikers)
x 2 extra Bikers
Power Sword
Meltagun
(Heavy Support)
Predator
Twin-linked Lascannon
Sponson Lascannon
---------------
Chaos Space
Marine Army
(HQ) Chaos
Lord
Terminator Armour
(Troops)
Chaos Space Marines (10 x Space Marines)
Lascannon
(Troops)
Chaos Space Marines (10 x Space Marines)
Lascannon
(Troops)
Khorne Berzerkers (10 x Berzerkers)
Rhino
(Elite) Chaos
Terminators (5 x Terminators)
Combi-Flamer
Combi-Melta
Reaper Autocannon
(Elite) Chaos
Dreadnought
Twin-linked Lascannon
(Elite) Chaos
Dreadnought
Twin-linked Lascannon
(Heavy Support) Obliterator Cult (3 x Obliterators)
(Heavy Support)
Chaos Defiler
---------------
The keen
eyed among you will notice that these armies
actually add up to slightly more than 1500
points each. So am I just really rubbish
at maths? Technically yes I am, but that
wasn’t the issue. The problem was
that I designed the armies from memory and
when I got the figures out I realised that
my Chaos Dreadnoughts had Lascannons, not
Heavy Bolters, incurring a few extra points
for the Space Marines to spend on Scouts
(the models were handy and I like snipers).
With the armies prepared, Phil and Gareth
took charge of the Chaos forces while Chris
and I would once again be kicking rear for
the Imperium!
At this point
I feel the need to point out how bloody
good the boards looked! As I mentioned last
month, I’m going to sort an urban
board out at some point but for now we just
put the buildings on one of my Realm of
Battle Boards and it looks pretty damn fine.
As a kid I played countless carpet battles
and took a range of household item shaped
objectives. To finally have a decent selection
of scenery and space for some proper boards
is awesome and makes a big difference to
the visual appeal of the battle.
Instead of
breaking this game down turn by turn I’ll
simply pick a few of the highlights.
The Land
Raider utterly missed with all 3of its twin-linked
weapons, leaving the Obliterators unscathed.
To add insult to injury the Obliterators
returned fire and destroyed the Land Raider
outright. 250 points down the pan on, the
Emperor has abandoned us!
One of the
Chaos Dreadnoughts failed its ‘Crazy’
roll and shot its own side. To avoid it
targeting the Obliterators, Phil had to
move one of the Chaos Tactical Squads closer
to it, forfeiting their chance to fire.
The Space
Marine Scouts succeeded where the Land Raider
had failed and managed to inflict two wounds
on the Obliterators.
The Space
Marine Terminators on the right flank consistently
dealt a torrent of Bolter shaped death throughout
the game. Good luck combined with rolling
10 D6 for Storm Bolters (4 Terminators and
the Captain) and 4 D6 for the Assault Cannon
while being able to move 6” a turn
proved why these guys are Elite!
A Space Marine
Combat Squad valiantly took the balcony
of the Sanctum Imperialis objective in the
centre of the battlefield, only to be wiped
off the face of the planet under a landslide
of attacks from charging Khorne Berzerkers!
I did mention the problem with this plan
to Chris before he moved the Marines, but
coming from the death or glory school of
tactics, it wasn’t ever going to end
any other way.
Despite the
kill ratio being well in the Space Marines
favour, Chaos won the day by remembering
to capture the objectives. Comment of the
match goes to Chris, after Phil made yet
another successful armour save:
"I
prefer fighting Orks. I like it when stuff
I shoot dies!"
It was another
really good game and it was great to try
out more of the different units. I think
the Chaos forces were pretty well chosen,
but their Terminators never really got to
earn their points. The Obliterators did
their job admirably; drawing tons of fire
and making nearly every save they rolled
and the Khorne Berserkers brutal close combat
display was very impressive.
The Space
Marines losing their Land Raider on the
first turn was a bit of a blow, but the
Predator was a great firebase and the Terminators
were awesome! I’m not sure we used
the Bikes to their full effect, but it was
good to get some practice with the.
Till next
time, everyone back in the box!