To the uninitiated, being a game master may appear
simple, interesting, and perhaps glorious. The title
grants absolute power over a campaign world, power
to make decisions and affect lives. As a game master
there is no one to contend with, no one to answer
to. The decisions you make are final and beyond reproach.
You have the authority to create whatever setting
you desire and stock that setting with monsters, treasures,
and people at your whim. The universe is yours to
control and the players are simply in awe of your
creativity and genius. On the surface, gaming mastering
does have a seductive charm; but I am here to tell
you it is all a facade.
First, absolute power is a false appraisal. A game
master's power is limited to the rules that govern
the fantasy setting and by an obligation of fairness
and neutrality. Despite the game master's ability
to alter the adventure and the characters within,
he is bound to maintain an impartial judgment concerning
the players and their actions. Should a game master
become arrogant, dominating, or unjust, the game will
lose its enjoyment and the players will simply stop
playing. So, although a game master has the power
to make decisions, the judgments must be balanced
and fair.
Second, if you think a game master is beyond reproach,
think again. Players have a pesky habit of speaking
their minds, arguing their points, and fighting over
rules and facts until they are red-faced and gasping
for air. It doesn't make a difference how obscure
the rule or if their rendition of the facts is flimsy.
Players don't like to lose. They don't like their
well-laid plans to go awry. Players want to be heroes
and they want to win. Pure and simple. Because the
game master is the only person the players can solicit
for recompense, the game master can become buried
in a quagmire. His every judgment and decision can
be scrutinized and dissected. Furthermore, some players,
in their pursuit of victory, will bully and pressure
the game master while others will argue over rules
and contingencies just for the sake of argument.
And then there is the campaign setting. While it
is true that the game master can create whatever setting
and story he desires, he best be thick-skinned. Players
will comment on the setting, the names, the story,
the plot, the individual people; you name it, the
players will find humor in it. And, if they're not
poking fun at the setting, they're trying to find
a way to muck with the overall adventure in ways you
can't imagine. They threaten people, they steal things,
they provoke conflicts; they do everything except
what you originally had planned. Sometimes players
do these things because they think it is what they
are supposed to do. Other times, they do it out of
spite. Either way, the game master must improvise
and adapt. Should the game master become too protective
of the world he created, he can become impartial and
judgmental; the game will suffer. The best thing to
do is give players free reign, ignore their mockery,
and remain unimposing and neutral. Having a sense
of humor helps too.
Now, I've made these points simply to display the
falsehoods of game mastering. Here are some actual
facts. Being a game master is a hard and time-consuming
endeavor. It takes hours of preparation work before
each gaming session to provide an entertaining adventure
and to prepare for the players' antics. The obligation
requires an open mind, regardless of the effort that
was expended to create the adventure. Things will
not flow as you imagined. Players will find ways to
thwart your well-developed scenarios. Also, a game
master has no one to consult with or to apply for
recompense. The only payment he receives for his hard
work is the adulation he gets from his players. There
will be times when such praise is slow coming. And
then, during game play, being a game master can sometimes
feel like a job rather than entertainment. Separated
from the players, the game master cannot really experience
the great victories and triumphs that his players
enjoy nor can he rally by their sides during terrible
defeats. In both cases he must remain unbiased and
uninvolved. Like the genie in the lamp, the role of
game master provides ultimate power but offers a lonely
and isolated life.
I have experienced both sides of the screen and,
in my opinion, there is nothing more exhilarating
than being a game master despite its hardships. As
a player I did have a great deal of fun solving puzzles,
finding treasures, killing monsters, and advancing
my characters. I must admit that I did occasionally
argue with the game master over rules and, now and
then, muddled with an adventure's plot. But, playing
through an adventure in no way compares to actually
creating one. It is the creation process that I enjoy
- the building of worlds and the formulating of stories.
I endure the pressures, the arguments, the mocking
comments, the disparaging remarks, and the altering
of my adventures. I spend the time necessary to create
the setting and build the campaign, finding time in
the spare minutes I have between life's obligations,
and I enjoy each minute that I spend at the task.
Being a game master is a difficult task. There is
so much more involved than rolling dice, describing
situations, and spouting rules. A game master must
be fully versed in his game, as well as his setting,
and must always remain impartial despite his feelings
for both his creation and his friends who are exploring
it. So, next time you are playing in a campaign, keep
in mind that the game master is not your adversary
or your obstacle but rather your vehicle for playing.
Without his devotion and commitment, you would not
be gathered around the table on gaming nights having
amazing fun creating the heroes that will live on
in myth and legend. And, lastly, remember to tell
your game master what a great job he or she is doing
and try not to get consumed with rule mongering or
heated arguments. Let everyone enjoy the gaming night.
After all, you're all there to have fun.
By Mark Kibbe of Basement Games (www.basementgames.com)
© 2002 by Basement Games Unlimited, LLC. All
rights reserved.
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