Product Blurb
Welcome to Tir Nan Og, a land where
ancient Celtic legends mingle with prehistoric fact,
thousands of years ago, just after the end of the
last ice age. Tir Nan Og is known as the Land of the
Young, for very few of its people live to old age.
The noble Tribes of the Earth Goddess keep their proud
warrior traditions alive in northern Tir Nan Og, but
are constantly threatened by the Fomorian sea-devils,
the tribes of the evil Drune Lords, and the bloodthirsty
Berserkers of Midgard. The gods and goddesses of the
Land of the Young take a personal interest in its
affairs, and it is quite possible to interact directly
with them in their own lands, and even to call upon
their aid on the battlefield.
The Sláine role-playing game
allows players to take the role of mighty Celtic heroes
exploring a land in which legends are real and a strong
warrior can carve out a reputation that may last for
millennia. As members of the Tribes of the Earth Goddess,
they will be called on to raid or war against rival
tribes, quest after ancient treasures, or defend their
lands against invading sea-devils. Over the years
they will build up their honour and reputation, until
one day they might join the ranks of the tribe's most
elite warriors, or even become tribal leaders themselves.
By playing the Sláine role-playing
game, you can create a character who lives both in
the magical land of Tir Nan Og and in your own imagination
and that of your friends. One player will take the
role of the Games Master, controlling the people and
creatures who dwell within the land, whilst the other
players will be either valiant heroes, wise druids,
wily thieves or cunning witches. The Games Master
sets Tir Nan Og before the other players, allowing
them to explore everywhere from the frozen wastes
of Lochlann to the north, to the magically drained
Sourlands in the south and the territory of the evil
Drune Lords beyond.
This book will give you everything
you need to create and play characters within Tir
Nan Og, as well as give the Games Master enough information
to accurately portray the Land of the Young. The following
chapters can be found within this book;
Chapter 1 - Characters in Tir Nan
Og:
A complete guide to creating characters for use in
the game - the mighty warriors and heroes of the Land
of the Young, druids both wise and evil, cunning witches,
and wily thieves.
Chapter 2 - Feats:
Feats are special talents that may be acquired over
time, permitting a player to truly customise his character.
Chapter 3 - Goods and Weapons:
The weapons and armour of the ancient Celtic lands
are primitive and heavy, but often effective nonetheless.
This chapter fully details iron and flint weapons,
armour and shields, and other goods from farmland
to gold torcs.
Chapter 4 - Combat:
Full rules for engaging in combat are covered in this
chapter, whether you are a warped warrior capable
of taking on dozens of foes single-handedly, a grim
Sun Hero, or a noble warrior commanding a Sessair
war party.
Chapter 5 - Eyes Without Life, Sundered
Heads, and Piles of Carcasses:
Enormous battles frequently tear through Tir Nan Og,
leaving great heaps of the slain on both sides. This
chapter will allow you to run mass battles of every
size from a tribal cattle raid with just a hundred
or so warriors on each side, right up to a full-scale
Fomorian invasion of the Land of the Young.
Chapter 6 - Earth Power: Earth Power
is the magic of Slaine's world, a subtle
yet dangerous power derived from the land itself and
frequently powered by human sacrifice. Most serious
sorcerers are druids or witches, but anyone can learn
a spell or two.
Chapter 7 - A Guide to Sláine's
World:
This chapter contains everything a hero needs to know
about day-to-day life in Tir Nan Og. Detailing everything
from tribal culture and the legal system to the geography
of the land, it is required reading for every player.
Chapter 8 - Adventures in the Land
of the Young:
This covers methods of transport in Tir Nan Og, and
the various benefits of adventuring - acquiring followers
or even an entire tribe, and gaining levels in various
prestige classes.
Chapter 9 - Bestiary:
This chapter details the creatures both mundane and
magical that live in the Land of the Young.
Chapter 10 - Religion:
This covers tribal and personal gods and goddesses,
and the obligations and benefits that come from worshipping
them.
Chapter 12 - Campaigns in Tir Nan
Og:
Sláine is a fantasy setting like no other and
Games Masters will benefit from the information given
in this chapter, allowing them to run truly unique
campaigns.
From the Mongoose Publishing website,
which can be found at www.mongoosepublishing.com |