Product Review
This sourcebook
is in the same format as the other books by Pinnacle,
with an opening section of background information
written from the perspective of a H.O.E. character.
After this we get two new sets of vehicle combat rules.
A whole load of extra rules for vehicle design and
upgrading, you can now get anything from a HMMWV (or
Hum-Vee) to a Bus, on top of all these new vehicles
we now have turbochargers, Heavy duty shocks, Ram
plates and Body Armor and more. Then there is the
Marshals section full of the dark truth of chapter
one, some great adventure hooks and finally a cool
little adventure
In this book our narrator is Clarence
William McCoy aka The Gunslinger, a driver for The
Convoy (a group of Truckers who travel the Wasted
West supplying survivor settlements.) C.W. starts
with the story of what he did right after the bombs
fell, followed by how The Convoy began and what it
is doing now to help all the survivors in the Wasted
West. Then we get descriptions on various gang types,
how some are Good - like a group known as the Highway
who patrol California, the Bad - who rob the weak
blind and finally the Ugly - who partake in random
genocide. The rest of the opening chapter contains
information on places around the Wasted West (to add
to the information from Jo's Journal.) All this adds
some very good background information on the places
H.O.E. is set, but over all this is more use to Marshal’s
then to players.
The two combat styles are both good
for different situations, one is great for chases
along a set course, and the second is for combats
that place around a location such as a ruined or besieged
town. The second really needs miniatures (or some
such) on a map. A good thing to use would be the Car
Wars counter and maps (from Steve Jackson Games) or
you could just get the counters in the back of the
book and a big piece of graph paper. Plus there are
all the new critical tables for your precious hot
rods. The best part of the book is the "Fixin'
Up Your Ride" section where all the cars, lorries
and trucks are, alongside the extras and the upgrades.
Such as mounting weapons, armor and accessorizes.
This just leaves us with the Marshals
section full of secrets that I cant discuss in case
players are reading this. The adventure in this book
is in my opinion is the best one in any of the sourcebooks
I have got at the moment.
That’s all there is to say
about Road Warriors. Basically It's only really worth
picking up if you want to do a Mad Max style adventure,
in which case it’s a must. But, if your like
me and prefer running adventures in one small area,
where you only use vehicles as transport between places
not major plot elements, it can be much less useful.
Other Sources:
Mad Max (particularly the second
one)
Convoy
Smokey and the Bandit
Reviewed By Martin Dye |