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Blurb
"En Garde!"
Your quick with your blade and quicker
with your tongue. Your enemies are numerous and waiting
for a weakness. Do you spend your days watching the
shadows? Or call them out on the field of honour and
settle things once and for all?
You've lost your daughter to brutal
kidnappers. The authorities can do nothing to help.
Do you accede to the thug's demands and pray they show
mercy? Or find someone with the skills to take your
little girl back?
An enraged nobleman is after your
blood, demanding a duel to the death. You have no weapons
and know nothing of swordplay. Will you die for some
petty insult? Or can the Swordsman's Guild give you
the strength you need?
Twenty years ago, three men met and
made a pledge to uphold the traditions of chivalric
combat. From their pact rose the Swordsman's Guild,
fencers, duelists and adventurers who live and die by
the strength of their steel. Now, for the first time,
learn what it takes to join their elite ranks, and find
out just how far a good blade can take you. Draw your
weapon if you have any honour: the Swordsman's Guild
demands satisfaction.
Swordsman's Guild includes:
Extensive background on each of the
numerous schools approved by the Guild.
A complete history of the Guild, from it's founding
to the present day.
Details on the Guilds most important NPC's, from the
stalwart Miles Donovan to the deadly Linnae Knute.
Rules and guidelines for conducting duels, including
Reputation effects and ways to spin such conflicts into
larger adventures.
A host of tips for playing Swordsman Heroes.
Nine completely new Swordsman Schools, approved by the
Guild and ready to play!
- From the Swordsman's Guild Sourcebook
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